AI Insights · Timothy · April 2023
Top Down Games on iOS in Europe Q1 2023
Analyzing the performance of the top 5 top-down games on iOS in Europe during Q1 2023 reveals trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 top-down games on iOS in Europe showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game's trends based on data from Sensor Tower.
Candy Crush Soda Saga
Candy Crush Soda Saga from King saw a consistent weekly revenue, starting at around $570K and ending the quarter at approximately $552K. Weekly downloads fluctuated, peaking at 27K in early January and declining to about 16K by the end of March. The game maintained a high number of weekly active users, beginning the quarter with roughly 485K and gradually decreasing to 394K.
Solitaire Grand Harvest
Solitaire Grand Harvest, published by Supertreat, exhibited steady weekly revenue, hovering around the $400K mark throughout the quarter. Weekly downloads ranged from 5.9K to 8.9K, showing some fluctuations. The number of weekly active users remained relatively stable, starting at 114K and ending at around 117K.
Brawl Stars
Brawl Stars by Supercell started the quarter with a significant weekly revenue of $626K, which dipped to as low as $221K in late February, before recovering to $274K by the end of March. Weekly downloads saw a peak of 181K in late December, declining to approximately 78K by the end of March. The game experienced a decrease in weekly active users from about 5.7M to 3.7M over the quarter.
Clash Royale
Clash Royale, also from Supercell, had a varied revenue trend, starting at $289K, peaking at $556K in early February, and ending the quarter at $321K. Weekly downloads showed a downward trend from 113K to around 74K. The game maintained a high number of weekly active users, starting at 5.8M and ending close to 5M.
Match Masters - PvP Match 3
Match Masters by Candivore LTD showed a steady increase in weekly revenue, starting at $352K and reaching $390K by the end of March. Weekly downloads varied, peaking at 44K in late January and dropping to about 30K by the end of the quarter. The game had a relatively stable number of weekly active users, starting at 211K and ending at 212K.
For more detailed insights and data, visit Sensor Tower.